

Its recommended to stick to the left, and wait for the circles to dissipate before walking forwards out of the various safe waiting spots. In this hallway, if you get hit by one of the red circles on the floor, you will be pushed all the way back to the beginning. Once the ballistas have been destroyed, you can proceed down the trap filled hallway. In the room to the right is another optional Dragon Totem event. After jumping through, you will see 2 ballistas that are guarded by some Svanir. Jumping directly onto the ground will likely kill you. Looking down into the hole you will see two wooden beams with red markings on them - jump down to a beam, and then to the ground. They are very weak and easy to cleave down.Īfter defeating Aldus, a hole will open up in the floor. During the fight he will summon a further six Svanir as backup. Use area of effect skills to take out the other svanir, and then focus on Aldus. He will also occasionally put down a field of ice near him, dealing damage and applying chilled. His most dangerous skill applies 40 stacks of Shield of Jormag on him whilst active this effect reflects projectiles and absorbs one attack per stack. After a short speech, they will turn hostile. There will be a group of non-hostile Svanir in the center, with Aldus Stormbringer standing on the stairs. Breaking its defiance bar will cause it to be stunned for a few seconds and take extra damage during that time.Īfter killing the troll, the door behind it will open to a large room. It is recommended to bring stability and stun breaks for this fight. It will also throw a fast moving projectile that will bounce to every player and daze everyone it hits, which also cannot be reflected. This attack can be jumped over or dodged, but cannot be reflected. Getting hit by this projectile will do a large amount of damage and cause you to be knocked down. Its main attack will have it jump up into the air and land shortly after and then releasing ground projectiles towards each player. The first major fight in this path will be an Icebrood Troll. Most groups will head up the stairs, as it is possible for the wolves above to aggro onto the path below. Once past the totem, there are two different paths to take: Up the stairs to the left (elite wolves which knockdown - consider using stability) (shown in map, right), or straight forward (svanir with a bolt turret). Destroying the totem offers no benefit and can safely be skipped if desired.

Through the gate will be a group of Svanir and a Dragon Totem in the center. The door will open once the two turrets have been destroyed. The remaining two svanir stand at the two Corrupted Ice Turrets at the back. The down arrow shows where you end up after leaving the top floor.Ĭrossing the threshold of the door to the first room will cause a group of elite svanir to approach. Path 1: Route through the middle floor of Honor of the Waves to get to the Butcher.
#Patches for echoes of sorrow 2 how to
I don't know how to tell you this, but I am afraid that Eir Stegalkin has been in a dark mood of late. Eir has fled north to the Honor of the Waves
